Tuesday, September 27, 2016

3D Animation | Short 360 Degree Film | Epic Arena Warriors - Another 360 Degree 3D Animation! LOL

So, I made this 360° 3D animation, so I can use the actions that I have created for my base character rig (skeleton). The animation was done using Blender. The action editor makes it possible to blend actions very easily.
This animation method is much easier and faster than the more precise keyframe-by-keyframe method, but does look more artificial. The animation ends up looking more like a game than a movie.
Anyway, I took inspiration from Dragon Ball, fighting video games and Final Fantasy. During the development of the fight coreography, I tried to make it seem like a turn based fighting game.
Here it is, enjoy:


More content coming soon! :)
-Metapixelatron-

Friday, August 5, 2016

Dragon Ball Z Style Kick Combo Animation | Heel Kicks, Leg Sweeps And Roundhouse Kicks

So, I made this kick combo animation, inspired by the Dragon Ball Z animations. I will be using these attack moves in upcoming animations. I have combines the front kicks, heel kicks, leg sweeps and roundhouse kicks to create a seamless, fast and powerful combo. In Blender, Using the Action Editor and the NLA Editor, creating fighting combos becomes really easy.


I will probably be making a few rendering tutorials, when I have the time.
So, come back later and I will teach you what I know about compositing and other kinds of sorcery in Blender.

Sunday, July 24, 2016

Textured Character Model | Low Poly 3D Basemesh Showcase

So, recently I have been working on a male character base mesh 3D model for my future animations. I have added a hand painted texture. It's a low poly model (500 polygons), but the texture really does add some detail.


Also, I have made a simple model of a character named "Memestar, king of the Gnomes".


LUL

On a serious note, I will be making some posts about the character actions that I've been working on, for my future animations. See you around.

Thursday, June 16, 2016

360 Degree Virtual Reality Video - 3D Stickman Fight Animation!

Virtual reality videos have come to stay and you would not want to miss this epic 3D fight animation sequence.
To watch a 360 degrees video properly, activate the Full Screen mode and use the WASD keys to control the rotation of the camera. You can still rotate the camera while the video is paused. Cool, right?

This is my VR 360° video:


This action sequence is part of a series of 3D animated fights. In this animated fight, the characters use swords and martial arts.
I've decided to render it in 360°, using Blender. It didn't take too long, as I was using the Blender Internal engine, instead of Cycles.

Anyway, if you enjoyed this 360° video and want to see more of this futuristic kind of entertainment, leave a like, share this video and subscribe to my channel and follow this blog.

Sunday, June 12, 2016

Blender Lens Flare Tutorial - Compositing Glare Nodes For A Nice Sunset Animation

This Blender tutorial will teach you how to create the lens flare effect, using the blur and glare nodes in the compositing stage of your animations. It's a very simple, quick and easy way to do it.


After you follow the steps in the tutorial, you can animate the color of the background, as well as the color and rotation of the sun lamp to create an effect similar to my Sunrise, Sunshine, Sunset animation made in Blender:


Well, that was it for today.

Create something awesome using this lens flare technique. :)

Monday, June 6, 2016

Blender Bump Map Tutorial

A few days ago, I made a post about creating cell shaded graphics without the use of render engines. In that quick Blender tutorial I explain the technique for applying textures on materials and making them appear in the 3D viewport. Well, this post will just add a bit more to that.

*After applying the texture to the material, you can use the texture as a source of information to apply some effects to the material.

In the video below, I will show you how to use the texture applied to the material to generate the bump map effect, as well as influence the specular color, intensity and hardness.


The advantage of this technique is that you can preview the material texture and it's effects in the viewport an you can even render it through OpenGL render (Reders, almost instantly, exactly what is seen in the viewport).

That's it for today, folks.

Now, go create something great! :)

Saturday, June 4, 2016

Blender Tutorial - Cell Shaded Without The Need Of Render Engines

It's a simple process really.

Here are the Steps:

  • Create the contour outline using geometry with inverted normals.
  • Add a textured material to the mesh and make it show in the viewport.
  • Apply toon shading to the mesh.


Contour:


Textured Material in Viewport:


Toon Shading:


The advantage of this method is that it renders anything almost instantly, because it only needs OpenGL render.
It does not use the Internal and the Cycles engine.
That's it for today.