Saturday, June 4, 2016

Blender Tutorial - Cell Shaded Without The Need Of Render Engines

It's a simple process really.

Here are the Steps:

  • Create the contour outline using geometry with inverted normals.
  • Add a textured material to the mesh and make it show in the viewport.
  • Apply toon shading to the mesh.


Contour:


Textured Material in Viewport:


Toon Shading:


The advantage of this method is that it renders anything almost instantly, because it only needs OpenGL render.
It does not use the Internal and the Cycles engine.
That's it for today.

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