Thursday, June 16, 2016

360 Degree Virtual Reality Video - 3D Stickman Fight Animation!

Virtual reality videos have come to stay and you would not want to miss this epic 3D fight animation sequence.
To watch a 360 degrees video properly, activate the Full Screen mode and use the WASD keys to control the rotation of the camera. You can still rotate the camera while the video is paused. Cool, right?

This is my VR 360° video:


This action sequence is part of a series of 3D animated fights. In this animated fight, the characters use swords and martial arts.
I've decided to render it in 360°, using Blender. It didn't take too long, as I was using the Blender Internal engine, instead of Cycles.

Anyway, if you enjoyed this 360° video and want to see more of this futuristic kind of entertainment, leave a like, share this video and subscribe to my channel and follow this blog.

Sunday, June 12, 2016

Blender Lens Flare Tutorial - Compositing Glare Nodes For A Nice Sunset Animation

This Blender tutorial will teach you how to create the lens flare effect, using the blur and glare nodes in the compositing stage of your animations. It's a very simple, quick and easy way to do it.


After you follow the steps in the tutorial, you can animate the color of the background, as well as the color and rotation of the sun lamp to create an effect similar to my Sunrise, Sunshine, Sunset animation made in Blender:


Well, that was it for today.

Create something awesome using this lens flare technique. :)

Monday, June 6, 2016

Blender Bump Map Tutorial

A few days ago, I made a post about creating cell shaded graphics without the use of render engines. In that quick Blender tutorial I explain the technique for applying textures on materials and making them appear in the 3D viewport. Well, this post will just add a bit more to that.

*After applying the texture to the material, you can use the texture as a source of information to apply some effects to the material.

In the video below, I will show you how to use the texture applied to the material to generate the bump map effect, as well as influence the specular color, intensity and hardness.


The advantage of this technique is that you can preview the material texture and it's effects in the viewport an you can even render it through OpenGL render (Reders, almost instantly, exactly what is seen in the viewport).

That's it for today, folks.

Now, go create something great! :)

Saturday, June 4, 2016

Blender Tutorial - Cell Shaded Without The Need Of Render Engines

It's a simple process really.

Here are the Steps:

  • Create the contour outline using geometry with inverted normals.
  • Add a textured material to the mesh and make it show in the viewport.
  • Apply toon shading to the mesh.


Contour:


Textured Material in Viewport:


Toon Shading:


The advantage of this method is that it renders anything almost instantly, because it only needs OpenGL render.
It does not use the Internal and the Cycles engine.
That's it for today.

Friday, June 3, 2016

3D Stick Figure Sword Fight Animation



After the initial struggle, the stickmen warriors decide to wield their energy swords to try and end this battle. Both are fighting for the powerful artifact contained inside the ancient golem blade. Who shall win this fight? Who shall become the Legendary Stick Figure Fighting Warrior? Also, click here to go to the playlist (the part 1 and the next ones will be added to the playlist and to this blog).