Monday, June 6, 2016

Blender Bump Map Tutorial

A few days ago, I made a post about creating cell shaded graphics without the use of render engines. In that quick Blender tutorial I explain the technique for applying textures on materials and making them appear in the 3D viewport. Well, this post will just add a bit more to that.

*After applying the texture to the material, you can use the texture as a source of information to apply some effects to the material.

In the video below, I will show you how to use the texture applied to the material to generate the bump map effect, as well as influence the specular color, intensity and hardness.


The advantage of this technique is that you can preview the material texture and it's effects in the viewport an you can even render it through OpenGL render (Reders, almost instantly, exactly what is seen in the viewport).

That's it for today, folks.

Now, go create something great! :)

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