This Blender tutorial will teach you how to create the lens flare effect, using the blur and glare nodes in the compositing stage of your animations. It's a very simple, quick and easy way to do it.
After you follow the steps in the tutorial, you can animate the color of the background, as well as the color and rotation of the sun lamp to create an effect similar to my Sunrise, Sunshine, Sunset animation made in Blender:
Well, that was it for today.
Create something awesome using this lens flare technique. :)
A few days ago, I made a post about creating cell shaded graphics without the use of render engines. In that quick Blender tutorial I explain the technique for applying textures on materials and making them appear in the 3D viewport. Well, this post will just add a bit more to that.
*After applying the texture to the material, you can use the texture as a source of information to apply some effects to the material.
In the video below, I will show you how to use the texture applied to the material to generate the bump map effect, as well as influence the specular color, intensity and hardness.
The advantage of this technique is that you can preview the material texture and it's effects in the viewport an you can even render it through OpenGL render (Reders, almost instantly, exactly what is seen in the viewport).
Create the contour outline using geometry with inverted normals.
Add a textured material to the mesh and make it show in the viewport.
Apply toon shading to the mesh.
Contour:
Textured Material in Viewport:
Toon Shading:
The advantage of this method is that it renders anything almost instantly, because it only needs OpenGL render.
It does not use the Internal and the Cycles engine.
That's it for today.